Flappigtrail v0.1.2
Hi there :)
So I have patched the dimensions for both the desktop and mobile versions so that smaller resolution desktops and iPhones can run the game properly.
Otherwise, I have been spending a lot of energy on making the game run properly for 60 FPS (my desktop runs at 144 FPS, rate for which I made the game, and a recent and decent Android--not on power saving mode--should be able to run the game at 120 FPS, which works well for the game).
I have tried the (1 / deltaTime) route, where deltaTime is the timelength of a single frame (i.e. deltaTime60FPS > deltaTime144FPS):
player_dy = BASE_JUMP_HEIGHT * (BASE_FPS / (1 / deltaTime)); // applyJump; note that BASE_FPS == 144
player_dy += gravity * (BASE_FPS / (1 / deltaTime)); // applyGrav
Please comment if you have any idea lol
Files
Flappigtrail
A Flappybird-like, Pigtrail-flavored (my upcoming roguelike deckbuilder :))
Status | In development |
Author | jeremyungx |
Genre | Action |
Tags | 2D, Arcade, Short, Singleplayer |
More posts
- Flappigtrail V0.2.0Mar 23, 2024
- Flappigtrail v0.1.1Mar 04, 2024
- Flappigtrail v0.1.0Mar 04, 2024
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